I Am Building Something Massive

Matterverse2022-04-29 01:20

A Metaverse Closest To Ready Player One

A Snippet From The World My Team & I Are Building

What’s the first thing that comes to your mind when you think about the word, Metaverse? Zuckerberg, Roblox, pixelated arts and blocky avatars… The question is, why don’t we have a metaverse that looks great, plays well and is fun? This has been my dream growing up watching Sword Art Online and Playing World of Warcraft. I want an awesome metaverse to be the reality, and since nobody is really building it, why can’t it be me?

Here’s a preview✈️

So… The goal here at Matterverse is simple.

We want you to do anything that you would do in the real world but without the limitation of the physical realm.

Put it simply, our inhabitants can build their avatar, home, experiences and even their own GameFi all within this open-world sandbox. The map is seamless and you can see what people are doing around you. The most important thing, the graphics look great, so you can actually suspend disbelief and immerse yourself in the virtual world.

The World That We Are Building (subject to changes)

Arc District & The Spire

Art style: Futuristic, minimalist future style, with white & blue main theme with green vegetation

Main Functions:

  • Central Commerce Area for luxury, aspirational and influential brands and businesses
  • World Event Center for large conferences, events, concerts, etc.
  • Premium Player Housing For Early Supporters
  • Central Landmark & Transport Hub

[̲̅$̲̅(0̃ ͜ʖ0̃)̲̅$̲̅] Zone

Art Style: Soft Cyberpunk

Main Functions:

  • GameFi zone, that supports the highest degree of gaming features, you can deploy custom code
  • Action, Excitement & Fun

Old Town

Art Style: historical buildings that mimic Paris or Old Quebec City

Main Functions:

  • Support Independent creators, artists, and projects
  • Key Social Zone for recreation activity and events

The Wilderness

Description: Open fields with lush forests and mountains

Main Functions:

  • Player exploration, picnic, retreat, etc.
  • Free building & creation with no visual style limitation(You can build a vampire castle here if you want to 🧛)
  • Expansion areas for future districts

The Big Question: Why Aren’t Other People Doing This?

Before Web3, there were 3 key problems with building a metaverse:

  1. Ownership & Identity:

The Right to private property is something that’s completely overlooked by games. Most companies just treat the player as people “renting” their games and player assets as just “gimmicks”. It is impossible to convince non-hardcore gamers to rationalize investment (time + money) into virtual lives.

2) Content Creation & Built By Community

Games like World of Warcraft or GTA Online are super fun, but you can’t really do much besides the content that game developers have in store. It is someone else’s story and you are just the audient. Games like Minecraft, Skyrim & Fallout4 flourish with community-created content, but they lack ways to properly incentivize creation.

Building a metaverse is a huge undertaking requiring talents from all aspects. Either you need a massive centralized team or you need a proper reward system to get people to build it together. All of the massive centralized teams are controlled by soulless companies like EA or Ubisoft and will never build something that hasn’t existed before. (Although it will be interesting to see what Microsoft does with Activision Blizzard)

3) Economy & Reward Mechanism:

The real question is “What can people do besides the “gameplay loop?” Most games have little to no content besides shooting, hacking & slashing and questing. In-game currencies often have no use outside the gameplay loop, leading to people burning out on the content. It slowly turns into a Cookie Clickers.

The rise of Crypto, NFT & DAO provides solutions to all 3 issues, making it finally possible to start building something as ambitious as Matterverse.

Planning a central hub for early players

Okay, We Are Building a Metaverse, Where Do We Start?

First Question: Who Are You In the Metaverse

So Avatars. A lot of games have pretty cool-looking avatars, but shockingly, nobody has a universal avatar system that can accommodate different backgrounds, ages or gender… There is readyplayer.me, but it is heavily stylized. I want more realism in avatars because it provides more possibilities with virtual fashion and who doesn’t like dressing up and looking cool?

Second Question: How Do We Get People To Start Playing

Most people don’t have fancy graphics cards or gaming consoles, and phones don’t usually have enough power to run RTX. (no 💩hahah) So what about giving Google Stadia (Cloud Gaming) another shot? I know Stadia was an epic fail, but hear me out.

The issue with cloud gaming is that it targets regular gamers and runs games in virtual machines just like regular PCs. They are all about performance and smoothness, which is really hard to do with the cloud. It is a pretty inefficient solution with some huge overheads (game licenses, storage, latency etc.) But the tech is awesome, we just need to leverage its strength: 1) simpler game updates across data centers, 2) accessible on all devices, 3) really good with non-competitive gaming, 4) easier & more stable multiplayer connections, 5) safe from hacker and cheaters, making cloud gaming perfect for a metaverse application!

Let’s make a cloud-native metaverse! 🚀

Third Question: How Do We Get People Creating

One of the most important things is to simplify the creation process. We have already built a visual creation tool that can do from basic things like creating houses and decorating rooms, to more advanced city planning. All of this can happen in real-time! (because it is all on the cloud!☁️)

Our goal is to also build out an easier blueprint system for people to enable their own rules, features and game modes on their own lands. You can build an adventure game, a story, or just a coffee shop to sell some NFTs and actual coffee☕️. (Starbucks are you listening? Delivery API maybe?)

Now we know what we can do, but why would you want to build for Matterverse? This is why crypto & NFT comes in.

People are rewarded with our Token for the content that they have created and they will need an NFT land to deploy their content. We have a Whitepaper that goes into detail about how people can earn by creating.

Fourth Question: How Do We Get People To Stay & Keep Playing

We want to build a collection of fun GameFi experiences that serve as templates for our community to create unique and fun content. The benefit of a GameFi is that people will get actual rewards in the form of tokens or NFTs that they can show off, trade or invest in. This creates more agency and accomplishment over just “stats” in games for our players.

We are also setting up a dedicated fund to promote community-initiated events. For example, you can organize a group of friends to do a flashmob or raid in the play hub and get rewarded for it through the fund.

We are also cooking up some fun GameFi projects with traditional and NFT brands in the coming days that will likely change how brands engage customers.

Lastly, most games lose relevancy as time goes on because of the distance between the developers/creators and players.

Asmongold, the #1 World of Warcraft streamer once said, Blizzard is just pushing our contents that never lives up to fan theories.

A centralized team often has no incentive to create brand new content on their existing platforms and is always heavy-handed on their own narrative. This will need to change in a metaverse.

We will leverage the power of DAO to empower players, creators and operators to make decisions on what Matterverse features are going to be built, modified or deleted.

I will keep everyone posted on our progress and I will start dropping some NFTs that you will be able to actually use in our game in the coming days!

The true metaverse coming to you sooner than you think! 🚀


I Am Building Something Massive was originally published in matterverse on Medium, where people are continuing the conversation by highlighting and responding to this story.

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